Как трейдиться в project jojo

Gamepasses

Game-passes are special features you can buy with Robux in the «Products» tab in the Menu by pressing M.

You can also buy these gamepasses directly this game’s store page: Link

Here is a list of gamepasses and what they do.

Contents

2x Exp

This gamepass is very useful for farming. You can double your Experience gain if you buy this gamepass. This gamepass costs 200

Gamepasses

2x Worth

This is like 2x Exp but for Worthiness. This gamepass is very useful for Worthiness farming. You can double your Worth gain. You get 2x worth when you pick up an item that gives you worth.

DIO’s Bone

Regular: Gives 5 Worth on click.

With 2x Worth: Gives 10 Worth on click.

Diary

Regular: Gives 10 worth on click.

2x Worth: Gives 20 Worth on click.

Regular: Gives 50 worth on click.

2x Worth: Gives 100 worth on click.

This gamepass costs 500 Robux.

Vocal References

This gives you the ability to say your favorite quotes from JoJo and other anime series by just typing them in the chat. Here are a list of quotes you can say. This gamepass costs 50 Robux.

Vocal References Quotes

Stand Aura

Gives you and your Stand an Aura. You can toggle this by pressing N. The stand aura won’t appear on every stand. The aura appears on most humanoid stands. You can change the aura color. This gamepass costs 50 robux.

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Gucci Bag

This gamepass is very helpful. This gamepass gives you a bag, where you can use up to 18 slots for items you might wanna use later. Or maybe you just have duplicates of that item and you wanna keep it. Press L to open it. To Store items, click on the slot where you want to put, hold the item and press K. This gamepass costs 500 robux.

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Custom Pose

This gives you the ability to make your own custom pose! You can use up to 3 slots for custom poses.

Here are examples of custom poses. This gamepass costs 50 Robux.

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An example of a custom pose.

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The custom pose editor.

Custom Voiceline

Allows you to set a custom kill quote after defeating someone. Audios that bypass 15 seconds cant be used. Loud audios will get you banned from the game PERMANENTLY. This gamepass costs 50 Robux.

Extra Stand Storage

This gamepass expands your available Stand Storage from 9+1* to 18+1 slots permanently. This gamepass costs 200 Robux.

*+1 refers to full stand storage + 1 stand with you B)

Источник

Fusion

Fusion

Spec Name

Acquired By

Contents

Overview

Obtainment

Fusion can be acquired by using a Stone Rokakaka near the «Wall Eyes» (which are the disfigured boulders located left of the school behind the power lines). Note that to do this, you need to complete all of Jotaro Kujo’s Quests.

How To Fuse

Usage

Fusion can be used to create fused Stands, which are combinations of two different Stands, with one being the «Base» (dominant over the other). Fusion abilities are activated by pressing U. Other fusion abilities are granted as a passive to your current Stand. Max level fused stands 10.

Stand Fusions are separated among Parts and each define what type of fusion would occur if the said stand was used as a Sub for your Base/Main Stand.

[!] Don’t fuse non-humanoid stands with stands that have a U skill. (These fusions will NOT work.)

Trivia

Fusions with Ball Breaker as the base with typically humanoid Stands as the sub fusion are quite well known due to their strange appearances. Due to the sub Stand’s physical components appearing over-sized on Ball Breaker’s small body.

Certain Tusk fusions (ones with humanoid sub fusions with a U ability) will cause the Stand to look strange when performing their fusion ability. This is likely due to Tusk’s body being unlike other humanoid Stands’ bodies

You can use Dio’s Diary and Press Reset Sub-Specs to Remove your Fusion.

Known Fused Stands

Known Fused Specs

Fusion Abilities

Part 3

[Star Platinum Prime]: Turns basic melee into Strong melee, 1.5x melee damage plus giving Super Ora punch. This Passives applies to all melee types, EXCLUDING Over-Heavens.

[The Sun (Non-Humanoid)]: Gives the main stand the ability Bright Burner (passive ability). Certain stands do not work with this Passive, this includes: Harvest, Six Pistols, The Emperor, Metallica, etc.

[Magicians Red]: Your projectiles become engulfed in flames, dealing damage dependent on the projectile’s damage. In addition, melee attacks also have chance to ignite anyone struck plus granting the Fireball subfusion ability.

[Silver Chariot]: Grants your stand Silver Chariot’s sword. Changes your rush to the sword rush effect, also lets you use Silver Chariot’s Flanking Slash. Buffs all damage dealt by 1.1x

[Hierophant Green]: Damage dealt to others has a chance to proc a Tentacle Stun. Adds the ability to use Emerald Splash as your U Utility.

[Dark Blue Moon]: gains the razor shells U subfusion ability, has 75% chance to attach barnacles upon damage.

[Cream]: All forms of damage will deal Void damage. Void damage is, actually pretty ineffective, only boosting for 1.3x, but barely adding any damage to moves. you would be better off with something else.

[Osiris]:Grants the Soul Chipping rush. Any kills with this rush add more damage as you get more kills.

[Anubis (Non-Humanoid)]: Allows the stand user to use Anubis’ deflect move. Buffs damage by 1.05x

[Hermit Purple (Non-Humanoid)]: Grants a chance to pull in target with vine upon damage. Grants subfusion ability Vine Pull.

[The Emperor (Non-Humanoid)]: Makes any projectiles into weak homing projectiles. (Damage is reduced by 1.5x)

[The World]: Allows your designated stand the ability to use Time-Stop. Cooldown is 2 minutes.

Part 4

[Crazy Diamond]: Gives any projectile move the chance to home in on targets. If the homing projectile lands, its damage is doubled. Also grants Breaker Punch as U ability.

[The Hand]: Gives Erasure Damage for all attacks above a certain damage scaling threshold. (More than 20 Damage). As well as grants Erasure Swipe as your U ability.

[Harvest]: Grants the chance to cause drunk effect upon damage. Also grants subfusion ability Harvest Slide, activated by Z

[Echoes]: Percent chance that (not barrage) attacks apply the Three-Freeze effect.

[Star Platinum]: Turns basic melee into Strong melee, 1.5x melee damage plus giving Bearing Shot. This Passives applies to all melee types, EXCLUDING Over-Heavens.

[Ratt (Non-Humanoid)]: Chance to do additionally 30% damage over time.. Also adds the ability Feast which allows you to restore health if someone is killed by the dart.

[Heaven’s Door]: Gives Book Transmutation move to your stand.

[Highway Star]: All attacks give Life Steal. This Life Steal can be combined with Vampire to buff life steal damage. The life steal is (damage you did) / 5.

[Atom Heart Father (Non-Humanoid)]: Grants the ability to use Photo Flight, also grants more damage based on your worth.

[Boy II Man]: Grants Boy II Man’s E move as the sub-ability allowing you to steal a move.

[Killer Queen]: 1/4 chance for a projectile to become explosive, dealing triple the damage. Grants the fusion ability Primary Bomb.

Part 5

[Gold Experience/Requiem]: Turns basic punches into GER punches, grants Return to Zero and the ability to see any D4C in dimension and such. This fusion relies on power. (Requires Requiem to use RTZ)

[Sticky Fingers]: Grants the head-removing Head Detachment ability. Has a cooldown of 15 seconds.

[Purple Haze]: Basic melee has a chance of becoming Bulb Punch plus grants the Bulb Cannon as U ability

[Moody Blues]: Let’s you use the «Replay!» ability (Moody Blues’ T move)

[Black Sabbath]: Ability to teleport behind player closest to your cursor. Has a range of about The World’s Time Stop.

[Spice Girl]: Chance to bounce the enemy away from you upon damage, as well as granting the ability to use Soft Bounce.

[King Crimson]: Turns Strong Punches into Chops and allows your stand to Time-Erase. Will not allow you to move during a time stop, however.

[Chariot Requiem]: Gives you the Sleep Aura, and the a chance for Strong Punches to make the opponent barrage themself. The cooldown on it is proportional to the regular SCR’s aura.

[Aerosmith (Non-Humanoid)]: Allows your stand to use Machine Gun.

[Mr. President (Non-Humanoid)]: Passive doubled defense. Grants Selective Room Entry as U move.

[Rolling Stones (Non-Humanoid)]: Damage dealt to targets with 25% or less health instantly kills the target.

[Six Pistols (Non-Humanoid)]: Projectiles are guaranteed to auto aim (projectiles don’t become homing, they’re aimed towards the nearest target).

[White Album (Non-Humanoid)]: Chance to freeze target upon damage. Grants the subfusion ability Ice Skate.

[Metallica (Non-Humanoid)]: Grants the ability Iron Cloak.

[The Grateful Dead]: Gives you the passive Aging Aura, and the Give Ice ability.

[Green Day]: Gives your stand the Mold Infestation ability.

Part 6

[Stone Free]: Grants String Tether. Longer cooldown than regular Stone Free.

[Weather Report]: Basic Melee turns into Wind Melee (being at a higher altitude increases your damage). Also gives the Cloud Suit ability.

[Diver Down]: All damage dealt becomes Stored Energy within the target, and releases on a delay similar to its barrage. Delayed damage dealt is [33%] Extra. In addition, you gain the ability to use Killing Blow.

[Whitesnake]: Grants the ability to silence a target upon damage for a short amount of time. The proc chance for this is very low.

[Made in Heaven]: Grants the stand user the ability to Universe Reset plus its Over Heavenly melee type, also grants a slight speed boost.

Part 7

[Tusk]: Damage done that is [30%] or more of the target’s max hp applies the infinite spin debuff to them. (This will NOT increase their damage.) Gives the ability to use «Fingernail Shotgun». Turns Basic punches into Tusk punches, scaling off of Power.

[Ball Breaker]: Grants Infinite Rotation, making all damage AoE transfer. 1/4 chance to cause Infinite Rotation. Also grant’s the Infinite Rotation Blast move.

[20th Century Boy (Non-Humanoid)]: Grants Absolute Defense.

[D4C]: Gives the ability to use Dimensional Flag. It cannot bypass time stops nor time accelerations while in the Flag Dimension. The user can’t Stand Jump while using this move either. The fusion ability’s cooldown is currently 10 seconds per use.

[Boku no Rhythm wo Kiitekure]: Grants Sticky-Bomb Toss. Close-ranged attacks have a chance of putting bombs on someone, dealing the same amount of damage as the attack that put the bomb there.

[The World Alternate Universe]: Gives SOME/CERTAIN stand’s E attacks the homing property, allows the use of Gasoline Throw. Barrages will change to the Piercing type. This removes the ability to do % damage.

[Cream Starter (Non-Humanoid)]: Gives attacks a chance to blind.

[Hey Ya]: 20% chance to dodge any attack. Also grants the subfusion ability Self Encouragement, boosting overall damage by 10% and can be used three times. The maximum damage boost you can have is 30%.

[Mandom (Non-Humanoid)]: Allows the stand to rewind time.

[Scary Monsters (Non-Humanoid)]: Allows a chance to spawn a dino minion upon damage. Has an approximately [1/15] chance of activating. (User has to be within close range)

[Chocolate Disco (Non-Humanoid)]: Grants the fusion ability Projectile Dislocation

Part 8

[Fun Fun Fun (Non-Humanoid)]: Any players that take damage, within a certain range of you, get marked. Gives you the Limb Control ability.

[Soft & Wet]: Damage done to a nearby enemy has a chance of stealing their balance. Changes most melee to bubble melee, and giving you the Bubble Plunder fusion ability. (This does NOT work on Crazy Diamond’s T move).

[Killer Queen Alternate Universe]: Damage done below a certain damage scaling threshold causes mini explosions. (Damage Below 8). You also obtain the U ability, Mini Sheer Heart Attacks.

[Speed King]: Damage dealt will have a chance to ignite the enemy, dealing flame damage over time. You must be close range to activate the ability.

[Wonder of U]: Damage done above a certain threshold triggers asbestos (Damage is Any damage 15 and up)

Noncanon

[Symphony of Destruction]: Grants Radioactive Tremor that pulls in targets and explodes.

[Crazy Train]: Grants Relativity Shift and gives Strong Punches the Molecular Disassembly effect.

[Rumble]: Gives the ability of Slam Dunk.

[White Wedding]: Grants the ability of Ionic Bond.

[Star Platinum Over Heaven]: Basic melee becomes Over Heavenly melee plus granting Star Blast.

[The World Over Heaven]: Basic melee becomes Over Heavenly melee plus granting Mini Star-Volley.

[Guest Platinum]: Holding U will use a Homing Rush.

[Smashing Pumpkin]: Allows you to use Sneaking Shadow.

[Cream Over Heaven]: Chance to put the target to sleep upon damage. Converts Strong Punches to Dream Eater effect, applying a 1.35x damage boost to the punch and also healing off of stunned/sleeping/stolen targets.

Press U to use fusion abilities. Other fusion abilities are granted as a passive to your current stand.

DISCLAIMER: Tusk ACT4 fused with OH Stands are not possible, Tusk ACT4 punches will overwrite the % damage moves.

Источник

Worthiness

there are certain ways to get said Worthiness, so we’ll start with the easiest one.

Quests

The list of quests, by completing which you will get certain amounts of worthiness. Both of these quests are found from Gyro Zeppeli‘s across the map in Morioh.

Items

Items that spawn around the map (Morioh or Italy) can be used to improve your worthiness.

Other than that, if you have access to Italy, you can kill certain NPCs named Holy Dummies. Each one of them gives 0.5% worthiness for each killed dummy. Additionally, if you killed DIO without him dropping a diary, people nearby will be granted 100% worthiness instead.

You can always check your worthiness level by holding a Stand Arrow or DIO’s Diary in hand. If you look all around your avatar, you will see a large purple and white glow. The brighter the glow; the more worthiness a player has.

Having 100% worthiness results in the glow becoming extremely bright, which has only a small glow affect for any percentage of worthiness below 100. You can easily see the difference. Picture 1 is 100% worthiness. Picture 2 is 95% worthiness.

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Note: Because of the new update, you now need a Stand Arrow or DIO’s Diary to see the color of your worthiness. Reading this note will help you.

Update: You Glow Pink/Purple at max worth, for the Halloween update, Red candy gives 50% worth and using and arrow drains worth by 10%

Источник

Как трейдиться в project jojo

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NPC Name

NPC Type

Boss Info

Moves

Stand

NPC Info

Location

Purpose

Contents

Overview

DIO’s estimated health is around 1200 HP

DIO resists any type of % damage (excluding GER’s % damage)

DIO spawns every 30 minutes. DIO spawns every 15 minutes only in a x2 event.

Abilities

DIO has an ability to stop time with a 48 seconds cooldown on it. (He spams this)

DIO stops time for a brief moment and appears behind his target. For some reason, he’s able to do this while in time stop and after being defeated. He often spams this.

DIO’s stand, The World can do an attack rush, shouting «Muda!» every punch.

DIO’s stand, The World will do a strong punch, shouting «WRYYY!» when used. This move has a very small cooldown for him.

Being a Vampire, DIO can absorb blood from players, simply with his hand.

He jumps every second similar to Evil Stone Free users.

Dashes in the direction of his target every 10 jumps or so. Though, he often misses and just flies by.

Rewards

Upon defeat, DIO has a chance to drop his Diary, which gives Over Heaven Stands (Such as Star Platinum Over Heaven, or The World Over Heaven). (DIO has a 1/5 chance to drop DIO’s Diary.)

Defeating DIO will drop DIO’s Bone, which is to turn Whitesnake into C-Moon, or can Max Level any stand. DIO’s Bone can drop with a 1/10 chance.

Upon death, if DIO doesn’t drop DIO’s Bone or DIO’s Diary, it is guaranteed that he shall drop 100% worth. If you have 100% worth, you are able to use the Corpse Part, which grants a Blessing.

Upon defeat, grants the user who killed DIO 15k cash.

Upon death, DIO has a 1/15 chance to drop a Cursed Skull, which can give you the Undead Spec.

Источник

Diavolo

Diavolo, the split personality of Vinegar Doppio, is a boss that can be fought.

Diavolo

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NPC Name

NPC Type

Boss Info

Moves

Stand

NPC Info

Location

Purpose

Contents

Overview

Moveset

Diavolo uses Epitaph, which lets him dodge most moves which will be read as «MISS».(Only Over-Heaven stands, Tusk, Gold Experience Requiem, and Ball Breaker can bypass this. (And for some reason Cream Starter?)) [He spams this hard, so be on the lookout.]

King Crimson erases time, which makes him invisible to most players, allowing him to strike players caught off-guard.(Gold Experience Requiem bypasses this.)

Diavolo’s stand, King Crimson strikes with a swift chop, dealing above average damage.

Diavolo’s stand, King Crimson performs a kick, dealing good damage and great knockback.

Diavolo’s stand, King Crimson does a strong jab dealing impressive amounts of damage and lodging his arm inside the opponent.[Additionally deals bleed damage if hit from behind]

King Crimson does a barrage, dealing moderate damage and noticeable knockback.

Rewards

Upon death, Diavolo will drop a corpse part (100% drop-rate), which can be used to give a stand a Blessing or re-roll a stand’s trait. You do not need 100% worthiness anymore to use a Corpse Part.

[NOTE]:The stand disc is a map object, not an item, thus must be clicked to be obtained and cannot be picked up or stored in Gucci Bag.

Источник

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